9/26/2023 0 Comments Job simulator vacation simulatorIn Vacation Simulator and Back To Job DLC, JobBot is more of a cameo, appearing only if certain conditions are met, or if the player is lucky. JobBot also appears on many different items and products found in Job Simulator. JobBot guides the human through all the simulations in the Job Simulator, giving tips or items to players when the situation to do so arises. The bot also appears in Vacation Simulator as well as the Back To Job DLC, where they appear during the Vacation party if the player has gotten every memory and as a customer for the player respectively. It is worth noting that this design challenge is one we consider extensively, and there are some design choices we've made in our upcoming title, Vacation Simulator, that will hopefully address this and allow for more players to enjoy uninterrupted room-scale play without worrying about bumping into boundaries.JobBot is the owner of the Job Museum, where Job Simulator: The 2050 Archives takes place. If you notice your boundaries have moved outside of what you expect, we recommend recalibrating room-scale boundaries to fix the issue. If your playspace is smaller than this, or something has happened to move your chaperone/guardian boundaries (for example, moving or bumping into your Oculus Cameras/Vive lighthouses), then there may be items or interactions placed outside of your playspace. The small room layout in Job Simulator is designed for the minimum space required to play the game- 2m x 1.5m minimum of space. Locking this thread from future comments since it's been rezzed a few times already- Currently there are no controller/snap turns or recenter button in Job Simulator, but I've passed along the feedback for this type of feature in the future. Thanks for the reply! It's useful to know what works for you to make enough room for VR in your space. booooooring.Īlso this game got fairly boring after doing all the missions through 1 time. i just hate shooters and fighting games for VR. I mean i cant do a spin move but i reasonably comfortably move around and swing my arms. IF it goes mainstream, many more people will be complaining this game forces you to have space, just because the devs refuse to add simple controls to allow turning, or recentering.Īlso excuse my previous response, 2018 was a bad time.īut honestly i have a small ish room (around 10x10? give or take)Īnd my rift works fine enough if i fold up my futon which i sleep on because a bed was too big to fit, and i have a dresser behind me. if a simple game like this can't cater to those people then that hurts the industry. It's not like everyone has a spare room for VR, a lot of people might be stuck in a cramped room with furniture, making it even more cramped, because they can't afford the luxury of a big ass house with a spare room specifically for VR. Vive says you need a minimum amount of space and the minimum is not playable, believe me ive had a vive and the experience sucks without a proper space. LMAO why would you buy and set up a vive in the space the size of a thumb being able to pick up position and move two feet to the left would have saved my nerves. She also spent the last five mins perilously close to the wall cubicle layout maybe not aligned well enough to real space? My daughter just punched the wall with a Vive controller, trying to throw an item over the boundary. Not good enough to say “room-scale should be enough”. Originally posted by Theovaughan:Owlchemy, you need to sort this.
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